I saw the survival games and DayZ, I thought it was a cool concept, but I wanted to change it and make it so everyone could play it. I just loved the idea of no storyline, you do whatever the fuck you want.īut then I had my DayZ mod server, and I started scripting stuff in and changing it a little bit, and playing around and then I decided I'd see if I could create a mod. I wasn't really a gamer I'd play games every now and again but when I was in Brazil, I wasn't really playing very many videogames at all. Towards the end I discovered DayZ, the mod, and that kind of got me back into gaming. PlayerUnknown: I was a photographer and designer in Brazil, where I lived from about ten years ago. RPS: How did you get into the games industry? That's not bad given that its creator, Brendan 'PlayerUnknown' Greene, has never made a game before, only got involved in modding a few years ago, and doesn't really consider himself a gamer.Īt this year's EGX Rezzed in April, I spoke to Greene about his rapid journey through the industry, his plans for new modes in Battlegrounds, how he feels about competition with H1Z1, and his hope of giving back to the community that helped him by turning the game into a modding platform. Since release in March, battle-royale-'em-up PlayerUnknown's Battlegrounds has sold 4 million copies, and at the time of writing it's the third most played game on Steam in terms of concurrent users.
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